legiorange / solar-productivity

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Solar Productivity

Increase the efficiency of renewable sources of energy by progressing through technology!

Main features

  • This mod adds a new technology, Solar Productivity - similar to mining productivity - to improve the efficiency of your renewable source of energy.

  • Solar panels and Accumulators will get better as you research the 50 new tiers of Solar Productivity, largely extending your endgame goals

  • Simulate the technological progress related to solar panels and accumulators as you invest more and more resources in this project

  • Very UPS efficient since v4.0.0! Custom settings under Mod settings -> Map settings to tweak the update interval

Progression

LEVEL COST PACKS BONUS
1 250 RG +40%
2 500 RGB +30%
3 1'000 RGBPY +20%
4-50 2'500 x L RGBPY + Space +15%

researches

Translation

Available languages:

  • English (en)
  • Polish (pl)
  • Russian (ru)
  • Chinese (zh)

You can help by translating this mod into your language. Any new translations will be included in the next release.


Known Bugs & Mod compatibility

Solar Productivity offers 2 in-game commands that you can type in the console to resolve any issue:

  1. /sp-update -> Manually updates all entities on all surfaces to the latest solar productivity researched

  2. /sp-transition -> Removes all solar productivity upgrades from all surfaces, useful before removing Solar Productivity mod from the savefile

Please feel free to report any known issue! :) Already compatible with:

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About

License:MIT License


Languages

Language:Lua 100.0%