jplee's repositories
MipFlooding
Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and optimizes game textures sizes on disk.
unity-batched-mesh-animation
An example of a large number of animated background objects.
Unity-Texture-Packer-2
Pack any color data into texture channels.
ActionRoguelike
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
ComfyUI
The most powerful and modular stable diffusion GUI with a graph/nodes interface.
DLSS
NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
FidelityFX-SDK
The main repository for the FidelityFX SDK.
FoliageShadowImposters
A UE5 plugin to add Foliage Shadow Imposters to Nanite Foliage for increased performance.
FrameGraph
Renderer agnostic frame graph library
FSR2Unity
FSR 3.0 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
HLSLMaterial
HLSL Material for Unreal Engine
imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
InstantPipes
Unity editor tool for quickly generating pipes — with pathfinding
NagaSdfTextureToolForUE
Tools for generating SDF from textures in Unreal Engine
o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
oit-unity
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
OpenPBR
Specification and reference implementation for the OpenPBR Surface shading model
OpenPype
Main repo of OpenPype. Pipeline with support - https://openpype.io
ShaderGraphVariables
Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3
StratusGFX
Realtime 3D rendering engine
Unity-Project_RPG
An RPG demo developed in Unity 3D. WIP.
unity-raytracing
Raytracing by compute shader in unity
unity-texture-packer
:hammer: Utility to combine color channels from different textures into a single output.
UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.7 Release
unrealStylesheet
An Unreal Engine 5 look QT stylesheet
URP_Toon
A Toon Shader in Unity Universal Render Pipeline.
WickedEngine
3D engine with modern graphics