jplee (leegoonz)

leegoonz

Geek Repo

Company:TECHARTFLOWIO

Location:KOREA

Home Page:https://www.leegoonz.blog/

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jplee's repositories

MipFlooding

Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and optimizes game textures sizes on disk.

Language:PythonLicense:AGPL-3.0Stargazers:1Issues:0Issues:0

unity-batched-mesh-animation

An example of a large number of animated background objects.

Language:C#License:MITStargazers:1Issues:0Issues:0

Unity-Texture-Packer-2

Pack any color data into texture channels.

Language:C#Stargazers:1Issues:0Issues:0

ActionRoguelike

Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University

Stargazers:0Issues:0Issues:0

ComfyUI

The most powerful and modular stable diffusion GUI with a graph/nodes interface.

License:GPL-3.0Stargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0

DLSS

NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games

License:NOASSERTIONStargazers:0Issues:0Issues:0

FidelityFX-SDK

The main repository for the FidelityFX SDK.

License:MITStargazers:0Issues:0Issues:0

FoliageShadowImposters

A UE5 plugin to add Foliage Shadow Imposters to Nanite Foliage for increased performance.

License:MITStargazers:0Issues:0Issues:0

FrameGraph

Renderer agnostic frame graph library

License:MITStargazers:0Issues:0Issues:0

FSR2Unity

FSR 3.0 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.

License:MITStargazers:0Issues:0Issues:0

HLSLMaterial

HLSL Material for Unreal Engine

License:MITStargazers:0Issues:0Issues:0

imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

Language:C++License:MITStargazers:0Issues:0Issues:0

InstantPipes

Unity editor tool for quickly generating pipes — with pathfinding

License:MITStargazers:0Issues:0Issues:0

NagaSdfTextureToolForUE

Tools for generating SDF from textures in Unreal Engine

License:MITStargazers:0Issues:0Issues:0

o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

License:NOASSERTIONStargazers:0Issues:0Issues:0

oit-unity

Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists

License:GPL-3.0Stargazers:0Issues:0Issues:0

OpenPBR

Specification and reference implementation for the OpenPBR Surface shading model

License:Apache-2.0Stargazers:0Issues:0Issues:0

OpenPype

Main repo of OpenPype. Pipeline with support - https://openpype.io

Language:PythonLicense:MITStargazers:0Issues:0Issues:0

ShaderGraphVariables

Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3

License:MITStargazers:0Issues:0Issues:0
License:MITStargazers:0Issues:0Issues:0

StratusGFX

Realtime 3D rendering engine

License:MPL-2.0Stargazers:0Issues:0Issues:0

Unity-Project_RPG

An RPG demo developed in Unity 3D. WIP.

Stargazers:0Issues:0Issues:0

unity-raytracing

Raytracing by compute shader in unity

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unity-texture-packer

:hammer: Utility to combine color channels from different textures into a single output.

License:MITStargazers:0Issues:0Issues:0

UnityChanToonShaderVer2_Project

UnityChanToonShaderVer2 Project / v.2.0.7 Release

Language:ShaderLabStargazers:0Issues:0Issues:0

unrealStylesheet

An Unreal Engine 5 look QT stylesheet

License:MITStargazers:0Issues:0Issues:0

URP_Toon

A Toon Shader in Unity Universal Render Pipeline.

Language:C#License:MITStargazers:0Issues:0Issues:0
Language:GLSLLicense:MITStargazers:0Issues:0Issues:0

WickedEngine

3D engine with modern graphics

License:MITStargazers:0Issues:0Issues:0