leafo / moonscript-love

LÖVE game engine with baked in moonscript support

Home Page:https://bitbucket.org/rude/love/

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This Project Is Dead!

This is a dead project. It's an old version of MoonScript and an old version of LÖVE.

I recommend installing MoonScript locally, and compiling your moon files to lua files before testing your game. You can also distribute the compiled lua code.

If you want to have MoonScript be compiled on the user's computer (eg. you want to eval MoonScript code during runtime), you can package the MoonScript module with your game and just require "moonscript" in config.lua.

Why

I originally created this project because there weren't Windows binaries of MoonScript. Now that MoonScript is really easy to install on Windows there is no point for this. (Even though it would be pretty cool if MoonScript came with all distributions of LÖVE.)

About

LÖVE game engine with baked in moonscript support

https://bitbucket.org/rude/love/

License:zlib License


Languages

Language:C 69.0%Language:C++ 24.6%Language:Lua 6.0%Language:Objective-C 0.3%Language:Shell 0.2%