lwws's repositories
matchboxes
GLSL shaders for Flame/Smoke
sparsepolyoptics
Code accompanying the 2016 "Sparse high-degree polynomials for wide-angle lenses" paper with the GPU screenspace raytracing example updated
disintegrationloops
See how a model comes apart when repeatedly photogrammetry'd
Cryptomatte
(see branches of this fork for development of the Flame plugin)
CutDetective
Scene detection plugin for Flame and Smoke
HDMIsupply
Live video input plugin for Flame/Smoke
lightboxes
GLSL fragment shaders for Action lighting in Flame
nlmeans4nuke
Non-local means denoising for Nuke, 2010 vintage
BEng-thesis
BEng (2006) thesis on visualizing point-based acoustic simulation data
balls-mplayer
mplayer with USB trackball grading
crok_matchbox
CROK Matchbox Shader
dorfconvert
Convert camera response functions from the CAVE DoRF dataset
houdini-sop-attribute-csv-export
Houdini HDK SOP node which lets you export attribute values from geometry (points, vertices, primitives or detail) into a CSV file.
Ls_Feedback
Sparks which feed the previous output frame back into the tree for recursive effects
macbething
Sample colour patches from Macbeth chart images and solve for transforms between them
qtff-parameter-editor
QuickTime file parameter editor for modifying transfer function, colour primary and matrix characteristics
sparkOpenEXR
Remember this? The only way to get EXR into Flame for a while