Chanhaeng Lee's repositories
ChanGameEngine
My personal 3D game engine
GJKPracticeBasedBox2D
This is a repository for practicing GJK algorithm, based on GDC 2010 Presentation of Erin Catto From Box2D
KiwoomLogger
키움 OpenAPI Log들을 캐싱하는 C++ 프로젝트
PracSOLID3WithCDI3DE
My practice of SOLID3 library with the book "Collision Detection In Interactive 3D Environments".
ChanVulkanPrac
This is my playground for practicing the Vulkan API
ChPhysicsEngine
This is my practice for 2D Physics Engine before going to the 3D
ChRayTracing
This is practice for RayTracing, following the book of Peter Shirley's RayTracing in One Weekend
OCAW_Compiler
One Commit A Week for Compiler
4coder
The final version of the official 4coder codebase. (See Also: https://github.com/Dion-Systems/4coder-non-source)
ChanScratchPixel
This is a Repository for ScratchPixel Codes of chan Practicing
Contaminated-World
First Try of 2D Game Project
Indigo
Universal cheminformatics toolkit, utilities and database search tools
MarchingCubeSDF
Calculating SDF values from a mesh, and rendering with marching cube algorithm on gpu.
MLP-for-MonsterAI
This is for my portfolio
PPP_Cplusplus_Exercise
I'll upload my answer for PPP C++ Exercise
Scanline
A small code to study the scanline fill algorithm from stb_truetype.h
Simple-Blur-Program-by-python
Simple Blur Program by Python (Image Processing)