Chanhaeng Lee's repositories

ChanGameEngine

My personal 3D game engine

GJKPracticeBasedBox2D

This is a repository for practicing GJK algorithm, based on GDC 2010 Presentation of Erin Catto From Box2D

KiwoomLogger

키움 OpenAPI Log들을 캐싱하는 C++ 프로젝트

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PracSOLID3WithCDI3DE

My practice of SOLID3 library with the book "Collision Detection In Interactive 3D Environments".

acwj

A Compiler Writing Journey

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ChanVulkanPrac

This is my playground for practicing the Vulkan API

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ChPhysicsEngine

This is my practice for 2D Physics Engine before going to the 3D

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ChRayTracing

This is practice for RayTracing, following the book of Peter Shirley's RayTracing in One Weekend

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OCAW_Compiler

One Commit A Week for Compiler

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4coder

The final version of the official 4coder codebase. (See Also: https://github.com/Dion-Systems/4coder-non-source)

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ChanScratchPixel

This is a Repository for ScratchPixel Codes of chan Practicing

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Contaminated-World

First Try of 2D Game Project

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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Indigo

Universal cheminformatics toolkit, utilities and database search tools

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MarchingCubeSDF

Calculating SDF values from a mesh, and rendering with marching cube algorithm on gpu.

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MLP-for-MonsterAI

This is for my portfolio

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OCAW_STL

One Commit A Week for studying lots of basic STL classes

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PPP_Cplusplus_Exercise

I'll upload my answer for PPP C++ Exercise

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Scanline

A small code to study the scanline fill algorithm from stb_truetype.h

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Simple-Blur-Program-by-python

Simple Blur Program by Python (Image Processing)

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