Ludovico Cellentani (lcellentani)

lcellentani

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Location:Stockholm

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Ludovico Cellentani's starred repositories

ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

Language:C++License:MITStargazers:1729Issues:0Issues:0

niceshade

A wrapper for DirectXShaderCompiler and SPIRV-cross

Language:GLSLLicense:MITStargazers:99Issues:0Issues:0

pmm

It's the C++ Package Manager Manager

Language:CMakeLicense:MITStargazers:192Issues:0Issues:0

sokol

minimal cross-platform standalone C headers

Language:CLicense:ZlibStargazers:6332Issues:0Issues:0

agg

This is a clone of an SVN repository at https://agg.svn.sourceforge.net/svnroot/agg. It had been cloned by http://svn2github.com/ , but the service was since closed. Please read a closing note on my blog post: http://piotr.gabryjeluk.pl/blog:closing-svn2github . If you want to continue synchronizing this repo, look at https://github.com/gabrys/svn2github

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boids

Implementation of boids flocking simulation using SpriteKit and Swift 4 🐠

Language:SwiftLicense:MITStargazers:39Issues:0Issues:0

Boids

An implementation of the Boids program using C++ and the SFML library.

Language:C++License:MITStargazers:32Issues:0Issues:0

sample-metal

Examples for Apple's Metal APIs (rendering and compute).

Language:SwiftLicense:MITStargazers:243Issues:0Issues:0

Swarmz

A free, header-only C++ swarming (flocking) library for real-time applications

Language:C++License:UnlicenseStargazers:130Issues:0Issues:0

3Engine

Game Engine running using C++, OpenGL and JSON.

Language:C++License:MITStargazers:5Issues:0Issues:0

Vulkan-Hpp

Open-Source Vulkan C++ API

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assimp-mdb

The Asset-Importer-Lib for free models

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crunch

Advanced DXTc texture compression and transcoding library

Language:C++License:NOASSERTIONStargazers:230Issues:0Issues:0

apitrace

Tools for tracing OpenGL, Direct3D, and other graphics APIs

Language:C++License:MITStargazers:2543Issues:0Issues:0

filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

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fiber-job-system

Multi-Threaded Job System using Fibers

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FiberTaskingLib

A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.

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VQEngine-Legacy

DirectX 11 Renderer written in C++11

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rust

Empowering everyone to build reliable and efficient software.

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imgui-rs

Rust bindings for Dear ImGui

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FluidDynamicsMetal

A fluid dynamics implementation using Metal for iOS and OSX.

Language:SwiftLicense:MITStargazers:166Issues:0Issues:0

Sponza

Sponza OBJ Model

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metal-renderer

Playing with Metal

Language:Objective-C++License:MITStargazers:46Issues:0Issues:0

meshoptimizer

Mesh optimization library that makes meshes smaller and faster to render

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px

Single header C++ Libraries for Thread Scheduling, Rendering, and so on...

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ToyPathTracer

Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)

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mtlpp

C++ Metal wrapper

Language:Objective-C++License:MITStargazers:535Issues:0Issues:0

ios-cmake

A CMake toolchain file for iOS, macOS, watchOS & tvOS C/C++/Obj-C++ development

Language:CMakeLicense:BSD-3-ClauseStargazers:1786Issues:0Issues:0

ios-cmake

A blank iOS app build system written in CMake. Includes building a dynamically linked C++ framework and bundling it into the app.

Language:CMakeLicense:MITStargazers:299Issues:0Issues:0