Ludovico Cellentani's starred repositories
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Super-Mario-War
Import of Super Mario War SVN. One of its creators died and I want to preserve the source code.
UnityDecompiled
Now unnecessary, use the official code instead: https://github.com/Unity-Technologies/UnityCsReference
FastSocket
High-throughput, synchronous Objective-C wrapper around BSD sockets for iOS and macOS.
gamification-server
Server to track gamification elements (badges, points, tags) to work pages or apps
ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
LevelEditor
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
cocos2d-objc
Cocos2d for iOS and OS X, built using Objective-C