lbc3402785's repositories

cudahandbook

Source code that accompanies The CUDA Handbook.

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Face-Pose-Net

Estimate 3D face pose (6DoF) or 11 parameters of 3x4 projection matrix by a Convolutional Neural Network

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Nonrigid-ICP-Pytorch

Non-rigid alignment of two depth scans using Adam

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ResNet-PyTorch

Basic implementation of ResNet 50, 101, 152 in PyTorch

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CrashNotes

Notes on Computer Graphics

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GMath

A Geometry library for 3D Game Engine

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ann-benchmarks

Benchmarks of approximate nearest neighbor libraries in Python

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Archive-files

Archive files

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robust-predicates

Fast robust predicates for computational geometry in JavaScript

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GANFit

Project Page of 'GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction' [CVPR2019]

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

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RMA-Net

【Code of CVPR2021 paper】Recurrent Multi-view Alignment Network for Unsupervised Surface Registration (CVPR 2021)

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3DFace

This repository contains the dataset including the pair of 2D face image and its corresponding 3D face geometry model.

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qhull

Qhull development for www.qhull.org -- Qhull 8.0.2 (2020.2 candidate) at https://github.com/qhull/qhull/wiki

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Harmonic-Coordinates

Final project of Geometric Modeling class 2021.

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RayTracing-Tech

This is a paper list about the most important techs and some hard core knowledge about ray tracing.

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updatable_priority_queue

High-performance updatable priority queue in C++

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Edge-Based-Template-Matching

Edge Based Template Matching

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assimp-mdb

The Asset-Importer-Lib for free models

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how_to_use_view

A sample for beginners(and myself) to understand how to use view introduced in C++20

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amat

Appearance-based Medial Axis Transform for natural images

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convex-hull-and-triangulation

2D/3D convex hull generation + Delaunay's triangulation and Voronoi generation from a set of points

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Convex-hull

Convex hull of given 3D points

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dyn4j

Java Collision Detection and Physics Engine

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SEG-MAT

SEG-MAT: 3D Shape Segmentation Using Medial Axis Transform (TVCG2020)

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Computational-geometry-1

Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc

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