Steven Gay's starred repositories
FixedPoint-Sharp
Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)
VSKernelDev
Tutorial/Sample Project for doing Operating Systems development in Visual Studio
i686-elf-tools
i386-, i686- and x86_64-elf GCC, GDB and Binutils
LearnWebGPU
Learn to use WebGPU for native graphic applications in C++
LearnWebGPU-Code
The accompanying code of the Learn WebGPU C++ programming guide
WebGPU-binaries
A CMake-ready binary release of a WebGPU native implementation (wgpu-native)
HiddenWatermark
Embeds a hidden watermark in an image using a blind DWT-DCT approach
cesium-unreal
Bringing the 3D geospatial ecosystem to Unreal Engine
NanoSockets
Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols
VirtualMultiArray
C++ virtual-array implementation that uses all graphics cards in system as storage (with LRU cache eviction on RAM) and uses OpenCL for data transfers. (Random access: faster than HDD) (Sequential access: faster than SSD) (big objects: faster than NVMe)
dodbooksourcecode
Source code to the data-oriented design book
RazorSharp
Low-level utilities and tools for working with the CLR and memory.
localstack
đź’» A fully functional local AWS cloud stack. Develop and test your cloud & Serverless apps offline
ParrelSync
(Unity3D) Test multiplayer without building
ParticleMotionVector
Shows how to support rendering motion vectors within the standard particle system of Unity.
ProceduralMotionTrack
Simple procedural motion with Unity Timeline.
UnsafeCollections
A collection of collections for 'unsafe' C# code
MHLab.AspNetCore.Enet
An extension that allows you to spin an Enet server in your ASP.NET Core application.