This is part of Open Game Engine (OGE) which is a working-in-progress game engine. This project illustrate the logger, memory allocator, leak detecor and a javascript memory alloction visualiser.
Happy to receive any suggestion, fix or improvement.
- Basic Logger
- Load json log
- Load compact text file
- Load compact binary file
- Basic Memory Allocator & Leak Detector
- Javascript memory allocation visualiser. See the VisualCode project.
- In Memory.h change the casting from void * to unsigned long to avoid the warning
- Only able to visualise json log files. Text and binary log are TODOs
- Several other TODOs in the code. Especially in the Logger
- The memory allocator will be rewritten in OGE
- OGE.lib : Open the Visual Studio solution to compile the static lib
- Heap log visualiser: Open the Visual Code solution to see the code. But you only need to open the file index.html and load a .json log file