Luis Alejandro Vieira's starred repositories

AutoGPT

AutoGPT is the vision of accessible AI for everyone, to use and to build on. Our mission is to provide the tools, so that you can focus on what matters.

Language:PythonLicense:NOASSERTIONStargazers:168089Issues:1548Issues:2782

cs-video-courses

List of Computer Science courses with video lectures.

awesome-rust

A curated list of Rust code and resources.

Language:RustLicense:CC0-1.0Stargazers:46843Issues:816Issues:135

tinyrenderer

A brief computer graphics / rendering course

Language:C++License:NOASSERTIONStargazers:20555Issues:420Issues:128

3d-game-shaders-for-beginners

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

sd-webui-controlnet

WebUI extension for ControlNet

Language:PythonLicense:GPL-3.0Stargazers:17031Issues:145Issues:1509

instant-ngp

Instant neural graphics primitives: lightning fast NeRF and more

Language:CudaLicense:NOASSERTIONStargazers:16000Issues:204Issues:1025

evals

Evals is a framework for evaluating LLMs and LLM systems, and an open-source registry of benchmarks.

Language:PythonLicense:NOASSERTIONStargazers:14974Issues:261Issues:211

sanitizers

AddressSanitizer, ThreadSanitizer, MemorySanitizer

Language:CLicense:NOASSERTIONStargazers:11500Issues:352Issues:1738

tracy

Frame profiler

Language:C++License:NOASSERTIONStargazers:10144Issues:87Issues:544

Dreambooth-Stable-Diffusion

Implementation of Dreambooth (https://arxiv.org/abs/2208.12242) with Stable Diffusion

Language:Jupyter NotebookLicense:MITStargazers:7602Issues:92Issues:148

sokol

minimal cross-platform standalone C headers

JoltPhysics

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

Language:C++License:MITStargazers:6706Issues:79Issues:284

pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

Language:C++License:BSD-2-ClauseStargazers:4914Issues:254Issues:247

gdnative

Rust bindings for Godot 3

Language:RustLicense:MITStargazers:3617Issues:45Issues:443
Language:CLicense:BSD-3-ClauseStargazers:3228Issues:96Issues:996

yocto-gl

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

ComputeSharp

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

im3d

Immediate mode rendering and 3d gizmos.

Language:C++License:MITStargazers:1205Issues:30Issues:46

sortphotos

SortPhotos is a Python script that organizes photos and videos into folders using date/time information

ferris3d

A free 3D model of Ferris the rustacean

D3D12MemoryAllocator

Easy to integrate memory allocation library for Direct3D 12

Language:C++License:MITStargazers:745Issues:28Issues:37

Rythe-Engine

Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.

Language:TclLicense:MITStargazers:528Issues:22Issues:43

continuous-remeshing

Continuous Remeshing For Inverse Rendering

Language:PythonLicense:MITStargazers:439Issues:5Issues:6

ProjectTemplate

A little quick-start project template for C++ projects which utilise a Core/App project architecture

Language:LuaLicense:UnlicenseStargazers:418Issues:6Issues:3

MobileNeRF-Unity-Viewer

An unofficial Unity port of the MobileNeRF viewer

Language:C#License:MITStargazers:394Issues:12Issues:7

hotline

A high-performance, hot-reload graphics engine.

Language:RustLicense:MITStargazers:225Issues:9Issues:0

imgui-app

Dear IMGUI + Render + Window handling, amalgamation in two files ready to use

Language:C++License:MITStargazers:165Issues:7Issues:6

Smart-Localization-2

A localization plugin for the Unity3D game engine

Language:C#License:NOASSERTIONStargazers:107Issues:12Issues:0