Blair Neal's repositories
Installation_Up_4evr
This is an article with tips about how to keep an installation up forever
Guide_To_Projectors_For_Interactive_Installations
Article Repo for a Guide to Projectors
Guide_To_Cameras_Interactive_Installations
A writeup/guide on different camera types that may be used for interactive installations
Survey_of_Alternative_Displays
Alternative Display writeup repo
Guide_to_Networks_for_Interactive_Installations
Guide to Network Best Practices for Interactive Installations
shaderSandbox
A collection and tutorial for image processing shaders in openFrameworks
SonicSculpture
Generates 3D meshes from audio FFT data
SyphonFaceSubstitution
Using Kyle and Arturo's Face Substitution clone code with Syphon Input (source and mask)
Creative_Tech_Taxonomy
An open taxonomy of software, hardware, and concepts related to creative technology and creative coding
ofxCoreImage
This gives you several classes to easily use OSX's Core image filters within openFrameworks
ofxCalibrate
Some simple drawing patterns for doing pixel calibration on displays/projectors
Crystal_Eye_X
Crystal_Eye as a video processor
meetup-timer
an over engineered fullscreen timer for meetups
of_Syphon_VDMX_Basics
Simple demo of having OF and VDMX talk over OSC and Syphon
Crystal_Eye
Crystal Eye iOs app source code
heatTraces
Heat trace code for thermal camera
LearnCinderGL
A series of tutorials designed to get folks up and running with Cinder (glNext/0.9.0)
lineSphere
just a little noise sphere test
ofxSenselMorph
openFrameworks addon for Sensel Morph
ofxVoronoi
Voronoi Diagram
Cinder_Simple_Mesh_Ribbon
Getting back into Cinder - wanted to see how to make a simple mesh ribbon and broke it into a simple app example
of_GL_Rotate_Example
example of different permutations of GL translate/rotate nestings
ofxTimeline
lightweight timeline tools for openFrameworks
SenselMorphCinderTest
SenselMorphCinder test app made with the early version of the sense C++ API
TwoZig_OLD
Playing with making an iOS game with openFrameworks