This README provides a simplified overview of 10 design patterns from the influential book Design Patterns by the Gang of Four, adapted with modern TypeScript examples. For additional patterns and examples, refer to Design Patterns.
- Creates an object that can only be instantiated once, useful for global access.
- Example:
Settings
class ensuring only one instance exists.
class Settings {
static instance: Settings;
public readonly mode = 'dark';
private constructor() {}
static getInstance(): Settings {
if (!Settings.instance) {
Settings.instance = new Settings();
}
return Settings.instance;
}
}
const settings = Settings.getInstance();
- Allows cloning of objects rather than extending via inheritance.
- Example: Cloning a
zombie
object to create new instances.
const zombie = {
eatBrains() {
return 'yum π§ ';
},
};
const chad = Object.create(zombie, { name: { value: 'chad' } });
const babyChad = Object.create(chad, { baby: { value: true } });
- Creates objects without exposing creation logic.
- Example:
ButtonFactory
creating buttons based on OS.
class ButtonFactory {
createButton(os: string): IOSButton | AndroidButton {
// Creation logic based on OS
}
}
const factory = new ButtonFactory();
const btn1 = factory.createButton(os);
- Constructs complex objects step by step using method chaining.
- Example: Building a
HotDog
object with optional toppings.
class HotDog {
constructor(
public bread: string,
public ketchup?: boolean,
public mustard?: boolean,
public kraut?: boolean
) {}
addKetchup() {
this.ketchup = true;
return this;
}
addMustard() {
this.mustard = true;
return this;
}
addKraut() {
this.kraut = true;
return this;
}
}
const myLunch = new HotDog('gluten free').addKetchup().addMustard().addKraut();
- Provides a simplified API for a subsystem.
- Example:
House
class hiding complexities of plumbing and electrical systems.
class House {
turnOnSystems() {
/* Controls plumbing and electrical systems */
}
shutDown() {
/* Turns off systems */
}
}
const client = new House();
client.turnOnSystems();
client.shutDown();
- Controls access to an object, intercepts and modifies data.
- Example: Using a
Proxy
to track and update data changes.
const reactive = new Proxy(original, {
get(target, key) {
/* Track access */
},
set(target, key, value) {
/* Update UI */
},
});
- Traverses a collection of elements.
- Example: Custom
range
function for iterating over a range of numbers.
function range(start: number, end: number, step = 1) {
/* Returns an iterator for a range */
}
for (const n of range(0, 100, 5)) {
console.log(n);
}
- Notifies interested parties of state changes.
- Example: Using
rxjs
to broadcast news updates to subscribers.
const news = new Subject();
const tv1 = news.subscribe((v) => console.log(v + ' via Den TV'));
news.next('Breaking news: ');
- Acts as a middle layer between communicating objects.
- Example: Using Express middleware to handle requests.
function mediator(req, res, next) {
/* Middleware logic */
}
app.use(mediator);
- Encapsulates object state for independent access and modification.
- Example: Implementing different states for a
Human
object.
interface State {
think(): string;
}
class HappyState implements State {
think() {
return 'I am happy π';
}
}
class SadState implements State {
think() {
return 'I am sad π';
}
}
class Human {
state: State;
changeState(state) {
/* Changes the state of the human */
}
think() {
return this.state.think();
}
}
These patterns provide solutions to common design problems, enhancing code flexibility, maintainability, and scalability.