Advanced Logistics System
Advanced Logistics System is a mod for factorio, that offers a detailed overview of your logistics network and the items within it.
Forum Link : Advanced Logistics System
Changelog
0.6.1
- Upgrade for factorio version 0.16.8+ - lingo
0.6.0
- Upgrade for factorio version 0.16.x - FrancoisH
0.5.1
- Upgrade for factorio version 0.15.x - mickael9
- Improve search functionality
- Change default GUI input key to "N"
0.4.0
- Upgrade for factorio version 0.14.x
0.3.2
- Remove chest names preloading
- Add null check to number formatting fucntions
- Add German Locale
0.3.1
- Various bug fixes and init code imporvement for old and new installs - mickael9
- Improvement to the search events and GUI - mickael9
- Fix for Factorissimo and 0 radius roboports - mickael9
- Change default close gui input key to "Shift + ESC" this can be customized from the game options, but if you use a key like "E" it i will break it's default game behaviour
0.3.0
- Compatibility update for factorio 0.13
- Use dynamic sprites for all item and GUI icons
- Add a custom input/key to toggle the mod view on and off, and another separate custom input to close it - can be customized from the game options menu
- Update the networks filter list to be scrollable and searchable, and triggering network selection when clicking a network name in the list
- Add search to the main networks view
- Add chest filters to the disconnected chests view
- Add descriptive and informational tooltips to various GUI elements
- Change all search functionality to use "on_gui_text_changed" instead of on_tick and click events
- Change checkbox functionality to use "on_gui_checked_state_changed" for network filters instead of click events
- Misc GUI and style fixes and updates
0.2.13
- Fixed an issue with the on_configuration_changed not properly checking for mod_changes.
- Added compatibility for gravestone mod, and other mods that add non craftable items to the the game.
0.2.12
- Fixed an issue with the mod activation code that was causing noticable performance issues even when the mod is idle, Thanks to Tetyron and Rseding91.
- Fixed an issue where newly placed logistics chests weren't being added to the proper logistic network data table.
- Updated the code used to save Network names, and also added better logic for setting/getting the networks index.
- Updated the network filters code, which should now update the filters used whenever a network doesn't exist anymore or when a network's index is changed.
- Added a new remote interface function "activateSystem" that takes a "player" parameter, and can be used to activate the mod at any time, without having to rely on research requirments.
0.2.11
- Fixed an issue with the ghost character controller on remote chest view being attacked by biters.
- Added proper destruction to the ghost character controller when exiting remote chest view.
- Added chest tables checks to prevent errors on scenario and campaign modes.
0.2.10
- Fixed a bug with network filters using old network indexes
0.2.9
- Update for factorio 0.12.12
- Reworked the logic for saving network names, using cell position as keys instead of numerical indexes
0.2.8
- Updated the mod for factorio 0.12.11
- Added entity.valid checks to disconnected chests functions
- Fixed a bug within the networks view
0.2.7
- Fixed an issue with the player network showing in the networks list
0.2.6
- Code refactoring and optimization - using the new Lua/LogisticNetwork / Lua/LogisticCell API
- Added compatibility for mods that use hidden containers as proxies - mainly 5dim-trains
- Added a "Networks" and a "Network Info" view that shows a list of your logistic networks with detailed info on each
- Added the ability to rename your networks, the names are shared per force not per player
- Added a a filter by "Networks" option to the "Network Items" and the "Item Info" views.
- Added a new settings option "Auto Filter" when Enabled automatically filter "Item Info" views based on the previous tab whether it's "Logistics/Normal" - Enabled by default
- Added a new settings option "Exclude Requesters" when Enabled items in requester chests will not be included in the totals calculation - Enabled by default
- Remove item requirement - no longer a config option
- Added a remote interface function "ShowSettings" to force open the settings panel, ex: remote.call("advanced-logistics-system","showSettings",game.local_player)
0.2.5
- Added a config option for the item requirement, with "no item required" being the default.
- Fix item icons scale
0.2.4
- fixed an issue where entity.valid wasn't working for all roboports
- added an option under "Settings" to Update the logistics data, fixes issues with faulty logistics network data being displayed
0.2.3
- add checks for invalid chests
- fix compatibility issues with other mods
- UI scale adjustments
0.2.2
- update search functions - fixed a bug with functions not being initialized
- fix an issue with playerHasSystem checks when another character controller is being used -- Talguy
0.2.1
- fix location view tool missing entity bug
0.2.0
- update for factorio 0.12.x
0.1.2
- added experimental tools, teleport to chest and upgrade chests
0.1.1
- added normal and smart containers items view
- added a check for chests being in the logistics network
- added a view for disconnected logistics chests - chests outside the logistics network
0.1.0
- Initial version