Christopher Blanchard's repositories
cgwavefront_obj
A library for working with Wavefront OBJ and MTL files.
approx_cmp
A library for doing approximate comparisons of finite precision numbers.
bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
cglinalg_metal
A small library providing Metal API specific projection matrices.
cglinalg_vulkan
A small library providing Vulkan API specific projection matrices.
cs294-deep-reinforcement-learning-berkeley-fall-2017
CS294 Fall 2017 Deep Reinforcement Learning.
dhall-lang
Maintainable configuration files
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
galgebra
Symbolic Geometric Algebra/Calculus package for SymPy :crystal_ball:
glm_metal
A wrapper library for glm to add Metal API specific projection matrices.
glm_vulkan
A wrapper library for glm to add Vulkan API specific projection matrices.
hylo
The Hylo programming language
LearnVulkanDemos_00_HelloWindow
Vulkan tech demo.
LearnVulkanDemos_01_HelloTriangle
Vulkan tech demo.
LearnVulkanDemos_02_VertexBuffers
Vulkan tech demo.
LearnVulkanDemos_03_UniformBuffers
Vulkan tech demo.
LearnVulkanDemos_04_TextureMapping
Vulkan tech demo.
LearnVulkanDemos_05_DepthBuffering
Vulkan tech demo.
LearnVulkanDemos_06_LoadingModels
Vulkan tech demo.
LearnVulkanDemos_07_GeneratingMipMaps
Vulkan tech demo.
LearnVulkanDemos_08_Multisampling
Vulkan tech demo.
LearnVulkanDemos_09_ComputeShaders
Vulkan tech demo.
liquidhaskell
Liquid Types For Haskell
projection_matrices
A Sympy module for working with projection matrices.
VkFFT
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library