laarmen / pioneer_factions

Mockup of a dynamic system for the pioneer factions.

Home Page:http://pioneerspacesim.net/

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Pioneer Factions

This is a proof of concept for a system simulating the expansions and interactions of factions for the pioneer game. It is based on the concept of problems that every faction tries to solve (or not !). Every system in a faction reports its problem, thus queuing new issues to be resolved at the faction level.

Ideally, each system government type would have its own criteria to report problems, but also to accept tasks from the faction. A colonial governments (a governor nominated by the capital system) would accept every little request, but for any problem would request the help of the faction instead of relying on its own resources. Some would be more independent, or would even lie to gain resources (the military dictatures come to mind).

Each issue has its own set of requirements, which, if not met, would create new issues, thus creating a tree of issues to be resolved.

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Mockup of a dynamic system for the pioneer factions.

http://pioneerspacesim.net/


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