L_T_M_F (l-t-m-f)

l-t-m-f

Geek Repo

Location:Canada

Home Page:emile.kiwi

Twitter:@ltmf6

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L_T_M_F's repositories

CreatureCapture_C3_tutorial

A small game prototype in Construct 3, which I am making for a video tutorial series (available on YouTube).

A_River_Beyond_LWJ23

A series of prototypes which led to my our project submission for LowRezJam 2023 . For Construct 3 game engine.

Lemonade_Tycoon

Unfinished clone of the financial literacy game Lemonade Tycoon coded in Java and using processing for graphics.

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Advent_of_Code_2022

My undertaking of advent of code 2022 in C.

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AnimationTest

Animation test using SDL2. This is a transcoding of Glusoft's C++ example to straight C, which I have done for educative purposes.

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Antinomy

Platformer prototype in Construct 3 with some cool mechanics inspired by Wario Land.

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basic_empty

Basic C/Fortran/CMake/SDL2 empty project to demonstrate some very basic ideas and serve as a base for future projects.

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Fighty

Small game made for a game jam with Youth Fusion using Construct 3.

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Game-of-Life-NCurses

Game of Life with NCurses implemented in C for Windows.

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GLTests_45

Tests I'm doing while following Anton Gerdelan's book on Open GL 4.5. Everything will be C23 & GLSL 450.

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SDL2_gpu-0.12.0-mingw64

Compilation of SDL_gpu on win10 64-bits which works with MSYS2 for Mingw64.

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GotchiTaMm

GotchiTaMm is a pet-companion which is built as a replica or tribute of the original Tamagotchi by Bandai. It uses C# 7.0 and bindings to the SDL2 libraries for mostly everything: input, graphic, sound and font support.

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How_Not_to_be_a_Mess_RPG_Proto

This is a small interactive narrative prototype for 1-bit game jam - edition #2. It was made in Construct 3. I am the core programmer on this project.

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l-t-m-f

Config files for my GitHub profile.

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Ninja_and_the_Masks

Unfinished RPG project in Construct 3.

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ProjectBase-libtcod

Project base using libtcod 122 - Standard C. For making traditional roguelikes, this is a workable starting point.

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Prototype_GameEngine3_Fall2023

Prototype and demos for my course Game Engine 3 at Lasalle College. Fall 2023.

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Sprite_Atlas

SpriteAtlas using SDL2 and the C# binding.

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UE5_Climbing

Climbing mechanic in blueprint for UE 5.3.2.

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Vandals

Experimental multiplayer prototype using PHP and Ajax to actualize gameplay. This is an unfinished project and it does not work. Developped with Construct 3.

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