This repository contains an implementation of the raytracer outlined in "Ray Tracing from the Ground Up" The project will be expanded as I work my way through the material. After completing the majority of RTfUG, I plan to use this tracer as a base for adding techniques outlined in Physically Based Ray Tracing. This repository currently supports the following features: Samplers Implicit Spheres Implicit Planes Orthographic Camera The next planned features are: Materials Scenes Perspective Camera