There are a whole lot of things you don't want to have to deal with when you're prototyping: UIKit's idiosyncracies, certain production-level safety concepts, casting of Double
to CGFloat
, certain Swift conceptual overhead, etc. By contrast, there are many things you do a lot when prototyping: quickly getting an image on the screen, moving stuff around, etc.
This is an attempt to make a lightweight library with interfaces well-suited for rapidly prototyping.