Kurt Kühnert's repositories
terrain_renderer
A large-scale real-world terrain renderer written in Rust using the Bevy game engine.
bevy_terrain
A terrain rendering plugin for the bevy game engine.
bevy
A refreshingly simple data-driven game engine built in Rust
Language:RustApache-2.0000
bevy-community
A listing of Bevy community members which is displayed on the Bevy website
000
Hypermedia
A simple Hypermedia REST API build with Java Spring.
sparkl
MPM physics simulation in Rust
Language:RustApache-2.0000
image-tiff
TIFF decoding and encoding library in pure Rust
Language:RustMIT000
kurtkuehnert
Config files for my GitHub profile.
parry
2D and 3D collision-detection library for Rust.
Language:RustApache-2.0000
Project-Euler
All of my project euler problems solved in Haskell.
terrain_generator_old
My first implementation of a 3D terrain renderer.
Language:Rust000
wgpu
Safe and portable GPU abstraction in Rust, implementing WebGPU API.
Language:RustApache-2.0000