Kurt Kühnert (kurtkuehnert)

kurtkuehnert

Geek Repo

Company:TU Chemnitz

Location:Germany

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Kurt Kühnert's repositories

terrain_renderer

A large-scale real-world terrain renderer written in Rust using the Bevy game engine.

Language:RustLicense:Apache-2.0Stargazers:165Issues:3Issues:1

bevy_terrain

A terrain rendering plugin for the bevy game engine.

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dtm

Fast encoder/decoder for the lossless DTM 16 bit image format

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bevy

A refreshingly simple data-driven game engine built in Rust

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bevy-community

A listing of Bevy community members which is displayed on the Bevy website

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bevy_dtm

Bevy support for the DTM image format.

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Chip8

A simple CHIP-8 emulator written in Rust.

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Hypermedia

A simple Hypermedia REST API build with Java Spring.

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sparkl

MPM physics simulation in Rust

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image-tiff

TIFF decoding and encoding library in pure Rust

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kurtkuehnert

Config files for my GitHub profile.

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parry

2D and 3D collision-detection library for Rust.

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Project-Euler

All of my project euler problems solved in Haskell.

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terrain_generator_old

My first implementation of a 3D terrain renderer.

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wgpu

Safe and portable GPU abstraction in Rust, implementing WebGPU API.

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