Hermann Rolfes (kungfooman)

kungfooman

Geek Repo

Company:Hurr Durr

Location:Germany

Home Page:https://killtube.org/

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KILLTUBE

Hermann Rolfes's repositories

cod2_surf

Surf mod for Call of Duty 2

libcod_win

Server extension for Call Of Duty 1, 2 and 4

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CoD2Unity

Load Call of Duty 2 maps in Unity!

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ALUI

ALternateUI is a CubeScript based mod for Tesseract

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appstract

Automatically exported from code.google.com/p/appstract

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Dll_Wrapper_Gen

Automatic generation of Dll wrapper for both 32 bit and 64 bit Dll

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easygl

Some simple header/code file to spawn multiple OpenGL windows

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etlegacy

ET: Legacy is based on the source code of the Wolfenstein: Enemy Territory which was released under the GPLv3 license. The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible.

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glPortal

:video_game: Open Source sci-fi first person puzzle-platformer

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glportal-data

Data for GlPortal

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iortcw

Merge of ioquake3 features and fixes into RTCW code bases

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newpy

Automatically exported from code.google.com/p/newpy

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oglwrap

Lightweight OpenGL C++ wrapper.

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opencltest

just quick code to check if opencl shit compiles, links and runs correctly

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phpstructparser

just for generating c code based on c header files

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PointerHackery.jl

every good Julia project messes with pointers :^)

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RadixEngine

A free and open game engine.

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RadixEntity

Game engine Entity property/method/signal framework with reflection.

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tesseract

Custom version of Tesseract, preinstalled ALUI and Anti Chamber 2

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tinyxml2

TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrated into other programs.

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Top-Down-Operator-Precedence

A JavaScript Parser/Lexer/Evaluator based on Top Down Operator Precedence

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Unity3DRuntimeTransformGizmo

A runtime transform gizmo similar to unitys editor so you can translate (move, rotate, scale) objects at runtime.

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Unvanquished

An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)

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