Recreation of the PS2 version's debug menu for the PC version
Get the menu from here
- Rename
binkw32.dll
in the game's folder tobinkw32_.dll
- Copy the
binkw32.dll
in the zip file to the game's folder
- INSERT - opens and closes the menu
- UP/DOWN Arrows - moves the current select option up and down
- ENTER - executes the selected option
- LEFT/RIGHT Arrows - changes the value of the current boolean option
- ESCAPE - go to previous menu
Allows to teleport to any in-game region
NOTE: Points of Interest(POI) are only used in missions and the option only works when the direction arrow is visible
Allows to switch between variants of given regions
Allows to switch between all available characters
NOTE: peter_parker
and peter_hooded
are versions of peter without powers, used in the first missions of the game
Allows to modify in-game flags that controls certain behaviours
- Live in Glass House: disables the
Area unavailable
messages
Access to in-game scripts that allow the player to tap into debug features
Set your progress to any point in the game
If you desire to add any new option(s) to the menu, it's very simple.
create_menu
is used to create a new menu.
add_debug_menu_entry
is used to add entries to a menu.
This project is MIT licensed