kpreid/all-is-cubes Issues
Rigorous recursive raycast
Updated 2Multiblocks, take 2
Updated 1Inventory item schema redesign
Updated 4Review math inlining
Closed 2Block mesh caching
UpdatedLight chart precalculation
Updated 5`GridAab` & `Vol` split
Closed 1Asynchronous chunk mesh building
Updated 1Mesh size limits
Updated 1Possible Incompleteness
Closed 1Text rendering
Updated 4Handle transaction errors
Updated 1Batched notifications
Closed 1Instanced block rendering
Updated 4Add timeout to render tests
Closed 1Choose a new logging backend
UpdatedMulti-step content linking
UpdatedLight units and dimensions
Updated 1Light model for transparency
Updated 1Wasm workspace separation
Updated 1Active blocks
UpdatedTexture allocation or usage glitches
Updated 2`tui` and `crossterm` updates
Closed 1Finish `GridArray` migration
Closed 1Mesh face colors
UpdatedVoxel light-emission rendering
Closed 3The streetlights hides the text
Closed 1