Krzysztof Pietraszko's repositories
Newtonian-N-body-simple-sim
Simple N-body simulation in C#.NET & OpenTK using Newton's laws of dynamics.
A-gwiazdka-Robotyka
Krzysztof Pietraszko
A-star
Simple A* in C# console
Asteroids
Prototype of particles (kinda) in a console using .NET
axum
Fork that works on wasm32-unknown-unknown target. See feat/optional-tokio branch. Only a tiny change from fisherdarling's fork. Currently has a 1 ms Median CPU Time overhead as a CF Worker. This fork should become obsolete once 0.6 releases.
boids_on_ice
Boids in Rust using Bevy engine
crest
An advanced ocean system implemented in Unity3D
GPSGate-Recruitment
Drawing lines between pairs of points
P2P-Asteroids
Peer-to-peer online browser game, simulating tens of thousands of particles. Uses TURN relay for clients behind NAT.
PiwaBackend
Przedmiot fakultatywny
Pociag
przykładowe kolokwium
PodOstrzalem
Projekt z programowania obiektowego - KP i RP
Przychodnia-Kolokwium
Wersja konsolowa
UnitySequencer
Allows creation of sequences, that are composed of actions and delays.