nacho cossio's repositories

SimplePBR

A Processing library providing physically based rendering and materials

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Processing_DepthBuffer

Example showing how to use Processing's depth buffer as input for shaders

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ProcessingTo360andVRLive

VR preview of Processing sketch rendering to 360

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HYPE_Processing

HYPE for Processing

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CellularGrowth

GPU-based cellular growth simulation in Unity. 🧠

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Dendrite

GPU-based dendrite patterns generator with a space colonization algorithm in Unity.

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Guide_To_Projectors_For_Interactive_Installations

Article Repo for a Guide to Projectors

Klak

Utilities for creative coding with Unity

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MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years.

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MovimentsGranados

Desperta Pedrera project by Xavi Bové

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ofxGizmo

An Openframeworks addon based on LibGizmo

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ofxTimeline

lightweight timeline tools for openFrameworks

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Pix2Pix-Generative-Cities

Using Pix2Pix to create alien cities

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processing

Source code for the Processing Core and Development Environment (PDE)

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processing-360-video

A series of examples showing how to generate 360 videos with processing.

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processing-library-template

Processing Library Template for Eclipse

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RDSystem

Reaction-diffusion system with CustomRenderTexture.

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Unity-Synth-Experiments

A set of simple generative synth scripts for Unity written in C# (OnAudioFilterRead)

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unity-texture-curve

:pencil2: Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.

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unity-texture-packer

:hammer: Utility to combine color channels from different textures into a single output.

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unity-volume-rendering

Volume rendering by object space raymarching for Unity

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unity-voxel

Mesh voxelization for Unity.

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UnityGpuInstancing

GPU Instancing + Boids + Animation Texture Baker

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