nacho cossio's repositories
Processing_DepthBuffer
Example showing how to use Processing's depth buffer as input for shaders
ProcessingTo360andVRLive
VR preview of Processing sketch rendering to 360
HYPE_Processing
HYPE for Processing
CellularGrowth
GPU-based cellular growth simulation in Unity. đź§
Guide_To_Projectors_For_Interactive_Installations
Article Repo for a Guide to Projectors
MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
MovimentsGranados
Desperta Pedrera project by Xavi Bové
ofxTimeline
lightweight timeline tools for openFrameworks
Pix2Pix-Generative-Cities
Using Pix2Pix to create alien cities
processing
Source code for the Processing Core and Development Environment (PDE)
processing-360-video
A series of examples showing how to generate 360 videos with processing.
processing-library-template
Processing Library Template for Eclipse
Unity-Synth-Experiments
A set of simple generative synth scripts for Unity written in C# (OnAudioFilterRead)
unity-texture-curve
:pencil2: Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.
unity-texture-packer
:hammer: Utility to combine color channels from different textures into a single output.
unity-volume-rendering
Volume rendering by object space raymarching for Unity
unity-voxel
Mesh voxelization for Unity.
UnityGpuInstancing
GPU Instancing + Boids + Animation Texture Baker