The primary goal of a Game Design Document is to organize efforts within the development team of a complex project, but it can be also useful for smaller video games developed by a single person, because it clearly defines the outlines and the most important details and drives the design process. This template has been created to not only serve this purpose but to help beginners learn the ways of writing a good Game Design Document through advices and examples.
Simply clone or download the Game Design Document.md from the docs folder.
No prerequisites.
Copy it into your local project folder and start editing it in your favorite text editor. The examples and advices will help you in the process.
See CONTRIBUTING.md.
We use SemVer for versioning. For the versions available, see the tags on this repository.
See the list of contributors who participated in this project.
See LICENSE.
Special thanks to
- vitalzigns for Game Design Document (GDD) Template
- Tim Ryan for The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal
- Tom Sloper for Frequently Asked Question #2: Sample outline for a Game Design Document
- Gamux for Effectively Organize Your Game's Development With a Game Design Document
- dbasilioesp for Game Design Documents
- jon-jones for
- Kyle Speaker for What's in a Name? Data Analysis of 5,820 Steam Games
- Cameron Wood for Choosing the Right Name for Your Game
- Scott Miller for Name matters
- Vincent Turcot for Art direction, and why it’s important
- Literary Terms for Setting
- Mike Rose for
- Haley Uyrus for INSIGHT - How to brand your game through words
- Kurian Tharakan for The Best Elevator Pitch Examples, Templates, and Tactics
- Brian Upton for 30 Things I Hate About Your Game Pitch
- Brittney Ervin for 6 Ideas for How to Write Intriguing Headlines
- PurpleBooth for README Template
- gamedesigning.org for Create Your First Game Design Document