kopaka1822

kopaka1822

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Location:Germany

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kopaka1822's repositories

ImageViewer

HDR, PFM, DDS, KTX, EXR, PNG, JPG, BMP image viewer and manipulator

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Falcor

Real-Time Rendering Framework

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BinaryMeshFormat

File format that stores indices and vertices in a binary file for faster scene loading

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ObjToHrsfConverter

converts .obj files to my hrsf format

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OpenGL_OIT

OpenGL Order-Independent Transparency Renderer

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PbrtSceneConverter

Project that converts pbrt scene files into c++ classes => can be used to write an exporter to another scene format

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AliceGUI

Common GUI Resources for the visual novel

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AliceLookingGlass

Sequel to Alice in Wonderland

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AliceResources

HQ Resources for Alice

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Compressonator

Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs

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CppScriptEngine

C++ based object oriented script language

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DpiAwareChildwindow

C# Wpf app with a (not yet) dpi aware childwindow that runs directx

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embree-renderer

Embree Example Renderer

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GDCM

Grassroots DICOM read-only mirror. Only for Pull Request. Please report bug at http://sf.net/p/gdcm

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gli

OpenGL Image (GLI)

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HRSceneFromat

Hardware Renderer Scene Format with directx friendly porperties

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libpng

LIBPNG: Portable Network Graphics support, official libpng repository

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ltc_code

Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"

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MaiMaiTouchKeybind

reads touchscreen data & passes it in to a data structure

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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pbrt-v4-scenes

Example scenes for pbrt-v4

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slang

Making it easier to work with shaders

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SphericalPerlinNoise

Generate perlin noise for a lat-long texture

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UnrealSunTemple

Modified Sun Temple from Unreal Engien Marketplace

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yocto-gl

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

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