-
vec2
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vec3
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vec4
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mat2x2
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mat2x3
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mat2x4
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mat3x2
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mat3x3
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mat3x4
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mat4x2
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mat4x3
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mat4x4
is uses bytes-kman for serialization and deserialization
use bytes_kman::prelude::*;
use wgsl_types::prelude::*;
fn main(){
let a = vec3::<f32>(1.0, 1.0, 0.0);
// this is the bytes!
let mut bytes = a.to_bytes();
// if you want to create a vec3 from bytes you need to have the bytes in reverse
bytes.reverse();
// the bytes will be consumed
let b = <vec3::<f32>>::from_bytes(&mut bytes).unwrap();
}