koizura / OpenGL-Raymarching

Raymarching shader in openGL as my second project in openGL (first one being the "Hello World" of computer graphics, drawing a triangle!)

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OpenGL-Raymarching

Raymarching shader in openGL as my first actual project in openGL (first one being the "Hello World" of computer graphics, drawing a triangle!)

Currently learning c++, openGL, and GLSL.

If you want to run the code, make sure you have C++ addons for VS Code and clang++ compiler. More info can be found here https://code.visualstudio.com/docs/cpp/config-mingw#_prerequisites

Here is the resulting rendered image. I first wrote this render for the CS61A Scheme Art Challenge, and won second place in the Heavyweight division! Rendered image with this program

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Raymarching shader in openGL as my second project in openGL (first one being the "Hello World" of computer graphics, drawing a triangle!)


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Language:C 80.9%Language:C++ 15.4%Language:GLSL 3.7%