kobr4 / LandingZone

A physics based game for the kivy #1 programming contest

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LandingZone is an entry to the Kivy 2012 programming contest
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- Before starting this contest I didn't know anything about Kivy or Python, so there should be some ugly coding in there ;). That was great fun anyway.

- This is a very experimental game concept : try to land the different shapes on the target area by taping on the different 'engines' (an arrow indicates the direction of the thrust)

- Physics engine is broken, no doubt about that, wasted so much time on it ;(

- Will not play well outside of the 800x600 resolution

- Plays best on multi-touch screen (although it doesn't display correctly on my android tablet).

- Distributed under the term of the BSD licence

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A physics based game for the kivy #1 programming contest