Daniel Grondin's repositories

GoblinEngine

OpenGL 4.0 Graphic Engine made in C++14

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VoxelGameUE

Yet Another Voxel Game made iwth Unreal Engine 4

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qt-fantasy-calendar

This is an application to easily manage your Fantasy World's (table-top RPGs) Calendar. Made with Qt 5.4.

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cmake-init

Template for reliable, cross-platform C++ project setup using cmake.

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GoblinPi

OpenGL ES 2 2D/3D engine intended to work on Desktop and onthe Raspberry Pi

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kQOAuth

kQOAuth is a library written in C++ for Qt that implements the OAuth 1.0 authentication specification RFC 5849 (http://tools.ietf.org/html/rfc5849). Greetings go to Dominik Kapusta for writing the original OAuth library using Qt, QOAuth (http://blog.ayoy.net/2009/6/24/oauth). However, I wanted to improve on the QOAuth’s approach in some ways. kQOAuth main features: Easy integrated solution for retrieving user authentication and access token. No external dependency to QCA. Convenient signals that can be used for easy OAuth authorization process handling. Access to request objects that will wrap request signing and network access, but still gives possibility for detailed control of the authentication process for easier integration to existing application logic.

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luabind-deboostified

luabind without boost for X-Ray Engine

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nanovg

Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

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pathfinder-editor

Pathfinder-Editor is a WebApp (hosted) that will help players and game masters using the Pathfinder Role Playing System by Paizo.

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QtHeroLab

An application for reading HeroLab (http://www.wolflair.com/index.php?context=hero_lab) Portfolios using Qt 5.2 and QtQuick 2

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Selene

Simple C++11 friendly header-only bindings to Lua

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Urho3D

Cross-platform 2D and 3D game engine

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