Daniel Grondin's repositories
GoblinEngine
OpenGL 4.0 Graphic Engine made in C++14
VoxelGameUE
Yet Another Voxel Game made iwth Unreal Engine 4
qt-fantasy-calendar
This is an application to easily manage your Fantasy World's (table-top RPGs) Calendar. Made with Qt 5.4.
cmake-init
Template for reliable, cross-platform C++ project setup using cmake.
kQOAuth
kQOAuth is a library written in C++ for Qt that implements the OAuth 1.0 authentication specification RFC 5849 (http://tools.ietf.org/html/rfc5849). Greetings go to Dominik Kapusta for writing the original OAuth library using Qt, QOAuth (http://blog.ayoy.net/2009/6/24/oauth). However, I wanted to improve on the QOAuth’s approach in some ways. kQOAuth main features: Easy integrated solution for retrieving user authentication and access token. No external dependency to QCA. Convenient signals that can be used for easy OAuth authorization process handling. Access to request objects that will wrap request signing and network access, but still gives possibility for detailed control of the authentication process for easier integration to existing application logic.
luabind-deboostified
luabind without boost for X-Ray Engine
pathfinder-editor
Pathfinder-Editor is a WebApp (hosted) that will help players and game masters using the Pathfinder Role Playing System by Paizo.
ProjectRune
TBD