kittikun

kittikun

Geek Repo

Location:Japan

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kittikun's starred repositories

openwrt-jp-ipoe

Configure OpenWRT to work with Japan NTT IPv6 service

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unsloth

Finetune Llama 3.1, Mistral, Phi & Gemma LLMs 2-5x faster with 80% less memory

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D3D12MemoryAllocator

Easy to integrate memory allocation library for Direct3D 12

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tracy

Frame profiler

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fg

Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

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Probulator

Experimentation framework for probe-based lighting

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tinyexr

Tiny OpenEXR image loader/saver library

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stb

stb single-file public domain libraries for C/C++

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cmft

Cross-platform open-source command-line cubemap filtering tool.

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TestbedHDRP

Testbed project for Unity HDRP (High Definition Render Pipeline)

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The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

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renderdoc

RenderDoc is a stand-alone graphics debugging tool.

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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High-Speed-Priority-Queue-for-C-Sharp

A C# priority queue optimized for pathfinding applications

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common-shaders

Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.

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Asylum_Tutorials

Code for tutorials posted on my blog.

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sht

Spherical Harmonic Tools

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GPU-path-tracing-with-CUDA-tutorial-3

The code in this tutorial implements a BVH acceleration structure

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rpcs3

PS3 emulator/debugger

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volsample

Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.

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cgal

The public CGAL repository, see the README below

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mitsuba

Mitsuba renderer main repository

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Field3D

[NO LONGER MAINTAINED] A library for storing voxel data on disk and in memory.

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openexr

The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.

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dirtchamber

A mixed reality testing environment for real-time global illumination algorithms

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bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

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googletest

GoogleTest - Google Testing and Mocking Framework

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