Kim Usi's repositories
UE_Eskie
Prototyping and learning Unreal Engine
mdloader
Massdrop Firmware Loader - for CTRL / ALT / SHIFT / Rocketeer keyboards
rmc
Flow is a website that lets you plan courses with friends.
Two
A 2D game created using Unity
straights_game
A card game made using the the following patterns: MVC, Observer, and Facade
rsw_rect
Based off of rsw_rect_reduced.m by Ben Storer
rsw_1L
sw_1L_channel_np2ps_stab.py Creates A using numpy/scipy then moves rows to petsc4py matrix Could use eig, eigs, or slepc sw_1L_channel_ps_fixed.py A (petsc) built with separate parts, using the other numpy matrices (Dy, dH, etc.) sw_1L_channel_np_stab2.py and sw_1L_channel_n_stab.py see v5.2 above basically, just use numpy only. 2 ways of making A (2 is better/faster) sw_1L_channel_ps_newguess.py petsc only – guess changes to be the previous one just calculated. Still need an initial guess.vvv
qg_vortex_ts
Based off of qg_vortex_stab_ts.m by Francis J. Poulin in collaboration with Claire Menesguen
qg_basin
Converted a code from matlab to petsc4py/slepc4py. Includes a petscKron function.
qg_1L
Compute the stability of 1-Layer QG model with topography. Assume the flow is periodic in x and a channel in y. Converted from matlab to petsc4py/slepc4py
qg_1L_ts
Time stepping. Uses Crank-Nicholson