kg / MojoShader

hg-git mirror of MojoShader, with MojoShader# added for FNA

Home Page:https://hg.icculus.org/icculus/mojoshader/

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To use this in your project:

- Add mojoshader*.c and mojoshader*.h to your project.
- Compile mojoshader*.c
- If you don't have a C99-compliant compiler, like Microsoft Visual Studio,
  you'll need to compile the .c files as C++ to get them to build.
- If you don't have cmake to generate mojoshader_version.h, you can either
  add a blank file with that name, or add MOJOSHADER_NO_VERSION_INCLUDE to
  your preprocessor definitions.

// end of README.txt ...

About

hg-git mirror of MojoShader, with MojoShader# added for FNA

https://hg.icculus.org/icculus/mojoshader/

License:Other


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Language:C 97.1%Language:C# 1.8%Language:C++ 0.4%Language:CMake 0.4%Language:Perl 0.2%Language:GLSL 0.1%Language:Shell 0.0%Language:Makefile 0.0%