kfox / snortal

Snake meets Portal

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snortal

Snortal title screen

Snortal game screen

Snake meets Portal, for the Commodore 64

  • Use the joystick in port #2.
  • Avoid hitting the edges of the screen or yourself.
  • The faster you grab the snake snacks, the more points you get.
  • Travel through a portal to get to the snacks faster.
  • The game speeds up every 100 points.

Planned enhancements

  • Sound effects
  • A SID music soundtrack
  • Custom character set
  • Improved title screen
  • High score loading/saving from/to disk
  • Selectable controls (keyboard, joystick 1 or 2)
  • Better file/code organization
  • A Github Action to automatically build/release the code as a D64 disk image

Known limitations and bugs

  • Currently, only 256 snake body segments are being tracked. Exceeding 256 segments will likely result in some odd behavior.

About

This game is my attempt to use the creative constraints of an 8-bit platform to solve challenges in interesting ways. It is my response to a group challenge proposed in the Central Texas Commodore Users' Group. The code must be assembled and cross-compiled using Kick Assembler.

About

Snake meets Portal

License:MIT License


Languages

Language:Assembly 100.0%