kevinsung / hexp2p

Peer-to-peer client for playing Hex

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Hex P2P

Peer-to-peer client for playing Hex over the Internet, or locally.

Uses UDP hole punching to connect peers. See traversal-server for the source code of the traversal server.

Installation

GNU/Linux

Download an AppImage file from Releases.

Windows

Download a .exe file from Releases.

Mac OS

Download a .dmg file from Releases.

Compile from source

Dependencies

Instructions

  1. Clone the repository.
git clone https://github.com/kevinsung/hexp2p.git
cd hexp2p
  1. Install dependencies.
yarn
  1. Build the app.
yarn package

The packaged app will be inside the release directory.

Rules of Hex

The players (Black and White) take turns selecting a hexagon to fill with their color. A player wins when they have built a solid chain between the two edges of their color. The screenshot at the top of this page demonstrates a winning configuration for Black.

The swap rule

Normally, the game is played using the swap rule in order to mitigate the advantage of playing first. Under the swap rule, Black makes the first move, and then White chooses whether or not to swap pieces with Black. If White chooses to swap pieces, then Black's move is replaced with the equivalent White move, and then it is Black's turn. Play then continues as normal.

License

Copyright (C) 2021 Kevin J. Sung.

Licensed under the AGPLv3. See LICENSE.

About

Peer-to-peer client for playing Hex

License:GNU Affero General Public License v3.0


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