Fire Emblem Heroes - Phaser 3
This is an attempt to recreate Fire Emblem Heroes, with the help of the Phaser Framework.
Scope
- Turn-to-turn movement management.
- Attacks, with the appropriate animations and UI.
- As-faithful-as-possible UI recreation*.
- Basic skills and weapon effects.
I did my best to create a UI (and game in general) that's as accurate as possible, however I'm probably not going to reach a perfect imitation anytime soon. A few reasons why: Notes
- IntSys uses assets that don't match 100% with the way they're used in-game. There are a few elements I couldn't find or recreate.
- FEH stores animation files (characters in their idle stance, damaged, etc.) in a proprietary format, and I'm not really keen on implementing them. That might change in the future, but for now I'll stick with static images for the sake of simplicity.
- I wanted to be as vertical as possible with the game's code. A rewrite is planned, although I need to finish the "v1" first.
Want to lend a hand?
Hit me up by adding me (N_tonio36#5530) on Discord.
Credits and thanks
- Richard Davey / Photonstorm for creating the framework.
- Yannick Deubel for creating this production-ready template.