ketsmen / OpenCoreMMO

Modern MMORPG server emulator written in C#

Home Page:https://opencoremmo.gitbook.io/opencoremmo/

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OPENCOREMMO

CodeFactor

Modern, free, and open-source MMORPG server emulator written in C#.
To connect to the server, you can use either OTClient or OpenTibiaUnity for version 8.6.

Demo

demo

Latest Builds

Enviroment Status
linux Build Status
win Build status
mac Build Status
win Build Status

Usage

download and install .NET 7: https://dotnet.microsoft.com/download/dotnet/7.0
git clone https://github.com/caioavidal/OpenCoreMMO.git
cd src
dotnet run -p "NeoServer.Server.Standalone"

When connecting to the self-hosted server for development connect using the following:

  1. IP Address: 127.0.0.1
  2. Port: 7171
  3. Account Name: 1
  4. Password: 1

What we have done so far

  • Reading OTB and OTBM File structure: ✔️
  • Loading OTBM Tile Area, Towns and Waypoints: ✔️
  • Loading Spawn Areas: ✔️
  • Loading OTBM House Tiles: ⚠️
  • Log In/Out Player on Game: ✔️
  • All player movements: ✔️
  • Multiplayer connection: ✔️
  • Spawn and Respawn Monsters: ✔️
  • PvM Combat: ✔️
  • Depot: ✔️
  • Chats: ✔️
  • Guilds: ✔️
  • War System: ⚠️
  • Public Channels: ✔️
    • Loot and Death Channels: ✔️
    • Vip List: ✔️
  • PvP Combat: ⚠️
  • Party: ✔️
    • Basics: ✔️
    • Share Loot: ✔️
    • Shared Experience: ✔️
  • NPC System: ✔️
  • Lua Scripting: ✔️
  • C# Extensions: ✔️
  • ArchitectureByCode: ✔️

Technologies

  • C#
  • .Net 7
  • Database support: InMemory, MySQL, SQL Server and SQLite
  • Console Debug Logging
  • XUnit Testing
  • C4sharp code based documentation

My Skills

Links

Architecture

ContainerDiagram

Author

👤 Caio Vidal

Contributors

Thank you to all the people who already contributed to OpenCoreMMO!

Show your support

Give a ⭐️ if this project helped you!

About

Modern MMORPG server emulator written in C#

https://opencoremmo.gitbook.io/opencoremmo/

License:GNU General Public License v3.0


Languages

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