- This repository is for source reference and demo
- This project is still work-in-progress
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Flexi is an ability system framework for Unity.
While Flexi has done the general low-level logic:
- Programmers can directly jump into creating the gameplay ability system.
- Programmers can customize their task nodes and dicide how they work with the game.
- Then designers can use the built-in editor to edit ability data.
- The game finally runs abilities with the built-in runner.
P.S. Yes, it's inspired from Unreal GAS (Gameplay Ability System), but Flexi is created with different concept.
- Customizable: Focus on your gameplay with user-defined stats, nodes, logics, events, etc.
- Actor: Base class to hold the stats, abilities and modifiers
- Built-in ability runners: Start from easy and not make your hands dirty
- Node-based ability editor: Built with GraphView
- Macro: Reuse your partial graphs
- Blackboard: Seperate values from graphs and inject from other sources
- Non-singleton approach: You can have multiple and different systems simutaneously
- Wiki Home
- Installation
- Getting Started
- References
- Not support DOTS (and not in roadmap for now)
- It's a tool for programmers, and recommended to have experienced programming skill
- Support undo/redo for the editor
- Better implementation for Status & Aura
- Enable/Disable abilities
- Add Examples: Need to show how to implement each common machanic, to lower the learning curve.