kerberjg / doomtest

An editor for a Doom-like engine, using LibGdx.

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

doomtest

An editor for a Doom-like engine, using LibGdx.

The level format is a 2.5d Sector and Line collection like in the original Doom, and tesselation is done using GLUTesselator. No fancy BSP tree stuff happening here yet (or ever, possibly).

Things that work now

  • Sector / Wall tesselation
  • Sector / subsector creation
  • Surface picking (mostly)
  • Texture picking

Todo

  • Save / Load
  • History / Undo
  • Multiple texture atlases

Preview

Feel free to use this for whatever, but get in touch for commercial uses.

About

An editor for a Doom-like engine, using LibGdx.


Languages

Language:Java 99.3%Language:GLSL 0.7%