You can use fbx and glb(glTF) format files.
The scene will not be re-rendered even after new file is loaded, on purpose.
It will take seconds for loading .fbx file. (Because of the api communication)
- Left click to rotate.
- Right click to pan.
- Wheel to zoom.
- Left click joint spheres which you want to control, then the gizmo will be attached to the related bone.
- Change the type of the gizmo by pressing 'w', 'e', 'r' keys (default position gizmo).
- Detach the gizmo by pressing the 'Escape' key.
- Change the properties of target bone by dragging the gizmo.