Artem Kharytoniuk's repositories
Quake-III-Arena-Kenny-Edition
The cradle of Quake III Arena
vulkan-ray-tracing
Simple Vulkan ray tracing
vulkan-base
Simple Vulkan application
Language-Arena
C++ vs D vs Go benchmark
fast-sine-cosine
Fast sine/cosine implementation with an average error of 0.2%, std_dev 0.3%
pbrt-parser
A simple parser for the PBRT file format
sphere-tracer
Simple spheres rendering
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
weekend-raytracer
Sandbox for implementing raytracer described in 'Ray Tracing in One Weekend' book.