kennux / VHair

A highly experimental hair rendering and simulation solution for the Unity game engine

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VHair

This is a currently in-development realtime hair rendering solution. The main purpose of this project is of eductational nature, it is (atleast currently) not even remotely useable in production!

This project requires Unity 2021.2.0a18 or higher!

Third-Party Code

AMD's TressFX

Some of the simulation code is based on TressFX See LICENSE_TRESSFX (MIT) https://github.com/GPUOpen-Effects/TressFX

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A highly experimental hair rendering and simulation solution for the Unity game engine

License:MIT License


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