kemchenj / MetalSplatter

Render Gaussian Splats using Metal on Apple platforms (iOS/iPhone/iPad, macOS, and visionOS)

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

MetalSplatter

Render 3D Gaussian Splats using Metal on Apple platforms (iOS/iPhone/iPad, macOS, and visionOS/Vision Pro)

A greek-style bust of a woman made of metal, wearing aviator-style goggles while gazing toward colorful abstract metallic blobs floating in space

This is a Swift/Metal library for rendering scenes captured via the techniques described in 3D Gaussian Splatting for Real-Time Radiance Field Rendering. It will let you load up a PLY and visualize it on iOS, macOS, and visionOS (using amplification for rendering in stereo on Vision Pro). Modules include

  • MetalSplatter, the core library to render a frame
  • PLYIO, for reading binary or ASCII PLY files (not writing yet, despite the name); this is standalone, feel free to use it if you just have a hankering to load up some PLY files for some reason.
  • SplatIO, a thin layer on top of PLYIO to interpret these PLY files as sets of splats
  • SampleApp, a mini app to demonstrate how to use the above (based on Apple template code) -- don't expect much, it's intentionally minimal, just an illustration
  • SampleBoxRenderer, a drop-in replacement for MetalSplatter for debugging integration, which just renders the cube from Apple Metal template

Minimal early version

There are a lot of optimizations missing here, it's still very much a work in progress, but I'm putting this out there in case there are any brave curious souls that want to tinker with it.

TODO / general shortcomings

  • Spherical harmonics
  • Chunking up into multiple buffers for scalability past ~4m splats
  • API documentation
  • Export in PLYIO, to help support editors
  • Import/export .splat
  • Sorting on GPU. Sorting is currently done on the CPU asynchronously at a lower framerate (~10 fps), which increases how often you'll see pops especially when the viewpoint changes quickly

Documentation

You're right, the documentation is entirely missing. I mean, it's kinda embarrasing. Still, this was for fun and I'm gonna get to it eventually, after some of the higher-priority TODO items above. In the meantime, feel free to try out the sample app -- just, like I said, don't expect much.

  1. Get yourself a gaussian splat PLY file. a. Maybe download the scene data from the original paper or Polycam's gallery b. Or use Luma, Polycam to capture and train your own c. Go hardcode and train your own locally (here's a great tutorial).
  2. Clone the repo and open SampleApp/MetalSplatter_SampleApp.xcodeproj
  3. If you want to run on iOS/visionOS, select your target and set your development team and bundle ID in Signing & Capabilities. On macOS, just have at it.
  4. Set your scheme to Release mode. Loading large PLY files is in Debug more than an order of magnitude slower.
  5. Run it

MetalSplatter Model Viewer

There's a simple, official MetalSplatter model viewer app based on this library, available on visionOS for Vision Pro (support for iOS/macOS is coming later). It's also called MetalSplatter, go figure.

Acknowledgements

There are no external dependencies; and the basic math to render gaussian splats is straightforward (the basic representation has been around for decades), so there are a lot of great references around and I drew on a lot of 'em to try and understand how it works; there's really very little new here, the recent innovations are about training, not rendering. Nonetheless, I pretty much made every mistake possible while implementing it, and the existance of these three implementations was invaluable to help see what I was doing wrong:

About

Render Gaussian Splats using Metal on Apple platforms (iOS/iPhone/iPad, macOS, and visionOS)

License:MIT License


Languages

Language:Swift 94.8%Language:Metal 5.2%