kemalkolcuoglu / bannerlord-banner-kings

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Banner Kings

CodeFactor

Banner Kings is a suite of features developed for Mount & Blade: Bannerlord. The modification focuses on adding depth to gameplay. This is done by expanding and adding layers of complexity to non-combat related features of the game. Inspiration for the mod systems is mostly drawn from games such as Crusader Kings.

Banner Kings is both a mod and a modding framework - it can be modded by other mods. Such mods can make ample use of its base systems such as Languages, BK Troop Spawn system, Titles, Books, Religions. The best example of an implementation of Banner Kings is Banner Kings: Cultures Expanded, the official lore interpretation and expansion by the BK team.

Links

Discord

Discord

  • Test versions not deployed on Nexus
  • Update previews
  • Discussions
  • Suggestions space I actually check
  • Troubleshooting / Bug reporting
  • Player made guides and recommendations

Trello

Trello

  • Roadmap
  • Current progress on planned features

Patreon

Patreon

  • Recurrent contributions, grants access to regular closed testing updates and feature requests through Discord

Buy me a Coffee

Buy Me A Coffee

  • One-time contributions, grants access to regular closed testing updates through Discord

FAQ

  • What is Banner Kings? Banner Kings is a suite of systems to deepen non-combat gameplay. It heavily revolves around settlement management and kingdom gameplay. Banner Kings draws ideas heavily from Paradox games, mainly Crusader Kings.
  • What Banner Kings:
    • A mod that heavily alters the economy;
    • A mod that adds a variety of systems that run in parallel and in conjunction to the base game, such as education, titles and population systems;
    • A mod that can be sub-modded by other mods, such as Banner Kings: Cultures Expanded.
  • What Banner Kings IS NOT:
    • A mod that alters the map in any way, shape or form;
    • A mod that alters factions;
    • A mod that alters cultures;
    • A mod that adds, removes or changes troops in any way;
    • A mod that adds, removes or adds clans from starting campaign.
  • How do I install the mod? Dependencies? Crash on campaign start? Installation
  • Works adding to savegames? Yes, but BK is optimized for game start.
  • How do I use the mod? You can get some insight from the wiki. Better explanations on some key doubts are being made. You can also use Discord to ask questions and often other uses will answer themselves.

Installation

Installation

Features

Features are being described in the wiki. The wiki is not considered finished and is always susceptible to updates.

Bug Reporting

  • Support is only provided through Discord. Bug reporting has a guide that must be followed, otherwise the issue will be terminated.

The mod is big, complicated and not perfect. If you have an issue, describe it purposefuly and in an educated manner, if you really want it fixed.

For Modders

Details can be found in Modding BK. BannerKings was bult from the principle of being a framework. Both for multiple official versions of the mod and possibly third parties extensions of it. It has support for being used as a dependency and there is reference material for asking for a custom version.

About

License:BSD 3-Clause "New" or "Revised" License


Languages

Language:C# 99.7%Language:XSLT 0.3%