Swarm is a specialized renderer/animator that draws organic flowing lines with a physically based shader. It fully utilizes GPU to process flowing animation and mesh deformation, and thus it can draw very large number of lines without consuming precious CPU time.
Swarm is part of the Kvant effect suite. Please see the GitHub repositories for further information about the suite.
Unity 5.1 or later versions.
Kvant effects require floating-point HDR textures to store animation state. Most of mobile devices don't fulfill this requirement at the moment.
This version (v2) is not compatible with the previous versions. You can't simply upgrade the previous implementation or use two different versions in the same project. Sorry for the inconvenience!
Copyright (C) 2015 Keijiro Takahashi
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