keijiro / KinoMotion

Motion blur post-processing effect for Unity

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Really messes with default particle system

teacoat opened this issue · comments

The particles get very motion blurry

Example: http://imgur.com/a/gKr0d, The particles are a child of a moving game object, and seem to get very motion blurred at some points depending on the angle of the camera

The motion blur effect only works with opaque materials, so they shouldn't be blurred at all. I guess something weird is happening in that scene.

Would you mind providing a small project that can reproduce the issue? I'd like to look into it.

I'm closing this issue. Please feel free to reopen for further questions.