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Celeste 64: Fragments of the Mountain

This is a fork for hacking on the Celeste64 base game and additional maps.

ExOK's repository information

This is the source code and general information for Celeste 64: Fragments of the Mountain, a game made by the original Celeste developers in under 2 weeks for Celeste's 6th Anniversary. We haven't done a lot of 3D development so much of this is not very optimized, it's coded in libraries mostly intended for 2D games, and we put it all together very, very quickly. Consider this similar to a weekend jam game, so experiment and learn at your own risk!

You can find prebuilt version of the game on itch.io.

Installation

  • You need .NET 8.0
  • Clone this repo, make sure NuGet packages are found with dotnet restore
  • Run Celeste64.csproj with dotnet run or dotnet build

Libraries Used

Tools Used

Resources Used

Created By ...

License

  • The Celeste IP and everything in the Content folder are owned by Maddy Makes Games, Inc.
  • The Source folder, with exceptions where noted, is licensed under MIT.
  • The Source/Audio/FMOD folder contains bindings and binaries from FMOD.
  • We're fine with non-commercial Mods / Levels / Fan Games using assets from the Content folder as long as it's clear it is not made by the Celeste team or endorsed by us.

Information

Logic and gameplay

  • Weather can be set in maps with WeatherType = snow, rain, or none. snowAmount etc is deprecated
  • Levels.json can contain Disabled boolean flag to hide levels from the overworld
  • TALK_FLAG for chatty NPCs is replaced by DIALOG_ID and is shared with the prefix for dialog names, abstracting hardcoded values in NPC actor classes
  • Any static, idle NPC with an option for dialog can be created with a Trenchbroom GenericNPC entity, replacing the need to create classes for EVERY npc lol; use options model and dialog to point to the correct assets.

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Becoming less celeste and more kees


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