Applying a lattice deformer causes lattice point to be beside the mesh to deform.
rlalance opened this issue · comments
Describe the bug
Applying a lattice deformer causes lattice point to be beside the mesh to deform. The control points can't influence the mesh correctly in that case.
To Reproduce
Steps to reproduce the behavior:
- Duplicate a prefab that has a few LOD
- Set the read/write flag on the mesh
- Go to prefab mode
- Apply deformable component to the prefab
- Click yes to the questions asked to apply a deform group.
- Apply lattice to the prefab
Expected behavior
The lattice points should be positioned correctly around the mesh.
- OS: Windows 10
- Unity: 2021.3.11f1
- Deform version: 1.2,1
Additional context
I'm using a cliff rock from Castle Valley 1 Asset if that might help.