keenanwoodall / Deform

A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Unwanted dependencies

keenanwoodall opened this issue · comments

Continuing discussion from #71 where unwanted dependencies are added to the project after installing Deform through the package manager.

I created a blank project on 2021.3.4 and installed Deform via git url. After installing the Deform package I did not get a prompt about installing dependencies nor a log about merging default dependencies. So weird.

This is my manifest

{
  "dependencies": {
    "com.beans.deform": "https://github.com/keenanwoodall/Deform.git",
    "com.unity.collab-proxy": "1.15.17",
    "com.unity.feature.development": "1.0.1",
    "com.unity.ide.rider": "3.0.14",
    "com.unity.ide.visualstudio": "2.0.15",
    "com.unity.ide.vscode": "1.2.5",
    "com.unity.test-framework": "1.1.31",
    "com.unity.textmeshpro": "3.0.6",
    "com.unity.timeline": "1.6.4",
    "com.unity.ugui": "1.0.0",
    "com.unity.visualscripting": "1.7.8",
    "com.unity.modules.ai": "1.0.0",
    "com.unity.modules.androidjni": "1.0.0",
    "com.unity.modules.animation": "1.0.0",
    "com.unity.modules.assetbundle": "1.0.0",
    "com.unity.modules.audio": "1.0.0",
    "com.unity.modules.cloth": "1.0.0",
    "com.unity.modules.director": "1.0.0",
    "com.unity.modules.imageconversion": "1.0.0",
    "com.unity.modules.imgui": "1.0.0",
    "com.unity.modules.jsonserialize": "1.0.0",
    "com.unity.modules.particlesystem": "1.0.0",
    "com.unity.modules.physics": "1.0.0",
    "com.unity.modules.physics2d": "1.0.0",
    "com.unity.modules.screencapture": "1.0.0",
    "com.unity.modules.terrain": "1.0.0",
    "com.unity.modules.terrainphysics": "1.0.0",
    "com.unity.modules.tilemap": "1.0.0",
    "com.unity.modules.ui": "1.0.0",
    "com.unity.modules.uielements": "1.0.0",
    "com.unity.modules.umbra": "1.0.0",
    "com.unity.modules.unityanalytics": "1.0.0",
    "com.unity.modules.unitywebrequest": "1.0.0",
    "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
    "com.unity.modules.unitywebrequestaudio": "1.0.0",
    "com.unity.modules.unitywebrequesttexture": "1.0.0",
    "com.unity.modules.unitywebrequestwww": "1.0.0",
    "com.unity.modules.vehicles": "1.0.0",
    "com.unity.modules.video": "1.0.0",
    "com.unity.modules.vr": "1.0.0",
    "com.unity.modules.wind": "1.0.0",
    "com.unity.modules.xr": "1.0.0"
  }
}

Hey, thanks for looking into this.

Ah, wait, I realized that I made a mistake before. I said that I didn't download it from the Asset Store because I used the Package Manager window to download the files (I think the Asset Store window has been gone for a while). But yes, I guess I was technically using the asset store version rather than the git version. This is under Packages: My Assets rather than Packages: In Project.

Trying the git version now, everything seems fine - I guess there's no import button for git packages, but I can click update, and the project compiles without it forcibly re-installing Unity Ads and the other packages that I was trying to avoid.

I'm not sure why the Asset Store version is giving that prompt. Both of them are version 1.2.1.